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Thread Statistics | Show CCP posts - 3 post(s) |

Shobon Welp
Band of Brothers
50
|
Posted - 2012.10.20 19:55:00 -
[1] - Quote
Mirima Thurander wrote:Some one please till me how no local makes null HARDER to find targets in?
Because the roaming gang relies on local to find things to kill. |

Shobon Welp
Band of Brothers
50
|
Posted - 2012.10.20 20:15:00 -
[2] - Quote
Mirima Thurander wrote:Shobon Welp wrote:Mirima Thurander wrote:Some one please till me how no local makes null HARDER to find targets in? Because the roaming gang relies on local to find things to kill. Do I have to draw a diagram in crayon? Scouts. You mean the scouts who are looking at local to see whether the system is empty or if there's a target? |

Shobon Welp
Band of Brothers
50
|
Posted - 2012.10.20 20:54:00 -
[3] - Quote
Mirima Thurander wrote:Shobon Welp wrote:Mirima Thurander wrote:Shobon Welp wrote:Mirima Thurander wrote:Some one please till me how no local makes null HARDER to find targets in? Because the roaming gang relies on local to find things to kill. Do I have to draw a diagram in crayon? Scouts. You mean the scouts who are looking at local to see whether the system is empty or if there's a target? No the scouts dropping combat probes to see if there are any targets in system. Your scouts drop probes to look for targets when local is already telling them there's nobody in the system? |

Shobon Welp
Band of Brothers
51
|
Posted - 2012.10.20 20:59:00 -
[4] - Quote
Mirima Thurander wrote:Shobon Welp wrote: Your scouts drop probes to look for targets when local is already telling them there's nobody in the system?
That's how you eve with no local you dimwit. But there is local in eve. |

Shobon Welp
Band of Brothers
51
|
Posted - 2012.10.20 21:03:00 -
[5] - Quote
James Amril-Kesh wrote:But why do I bother telling you all this? It's not like OP would ever possibly change their mind. They seem to think that reciting key rhetoric over and over again somehow presents a tangible argument. Well it works for the Republican Party. |

Shobon Welp
Band of Brothers
51
|
Posted - 2012.10.20 21:08:00 -
[6] - Quote
James Amril-Kesh wrote:Shobon Welp wrote:James Amril-Kesh wrote:But why do I bother telling you all this? It's not like OP would ever possibly change their mind. They seem to think that reciting key rhetoric over and over again somehow presents a tangible argument. Well it works for the Republican Party. Mirima Thurander wrote:Look its one of the herd coming to defend local and hide behind its safety of instant Intel.
And more of the sheep people show them selfs. He even sounds like one too. "Here they come to predictably explain why I'm wrong. These fools. Never mind that their position actually makes a hell of a lot more sense than mine." "Facts" and "Evidence" are a Liberal Plot To Destroy America wormspace. |

Shobon Welp
Band of Brothers
52
|
Posted - 2012.10.20 21:24:00 -
[7] - Quote
You can kick and scream all you like but your OP is still dumb |

Shobon Welp
Band of Brothers
53
|
Posted - 2012.10.20 21:55:00 -
[8] - Quote
Mirima Thurander wrote:You want you local keep it give me a way leave it and.never show up on your local and I'm fine with it. Oh, I see. You don't want to remove local, you want to remove local as an intel gathering tool for everyone else whilst being able to still use it as an intel gathering tool yourself.
Quote:But u don't want that u want to see me as soon as I jump in system so u can speed off to your safe spot and dock up. A much more reasonable solution has been put forward elsewhere: you don't show in local until your gatecloak wears off. Combine that with a much higher rate of warp acceleration and deceleration for smaller ships (perhaps related to the ship's mass, or agility modifier), and the window of opportunity to say 'crap, neutral in local, better warp off to safety' before the frigate scout gets a point on you is much reduced.
Removing local outright, or 'delayed' local ,which are effectively the same thing, simply moves the majority of the ratting and mining targets back to the safety of Empire, turns 0.0 combat into groups of people stumbling around blindly in the darkness and occasionally bumping into each other, makes roaming gangs a tedious exercise of re-probing at every jump (especially since there'll be far fewer ratters and miners out there to gank in the first place), and turns wider 0.0 habitation and combat into a one-dimensional 'covops cloak or don't bother' arena. |
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